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Mouse Input for RayCast - Update or FixedUpdate

Should the check for Mouse Inputs that are going to start a RayCast be in Update or FixedUpdate. I ask as RayCasts are Physics and Physics should be done in `FixedUpdate` but the checks for Input are...

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Raycasts returns unexpected hit after a while

Heyho, So I have been working on an RTS like game where I select units with left click and order them to move using right click. However, I recently encountered an error in the raycast that causes the...

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How to place a GameObject with mesh on a mesh "perfectly" through c# script?

**Summary:** I have a gameobject that have a rock mesh. However, the bottom of the mesh is hallow and ugly. I want to place it on a mesh that looks like a hill, so that the player cannot see the...

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Drag object smoothly In One direction And When Release Mouse Object snap to...

I want to move a gameObject drag with the mouse in X or Y axis. And when release the mouse I want it to snap to the nearby grid or int value. I am not good with calculating screen and world point. Hope...

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Moving Rigidbody up slopes/stairs

As the title suggest, I want to move the rigidbody up and down stairs. I've seen a couple cases where they suggest putting ramps on the stairs but this won't work as the player has their own gravity...

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For raycast hits, what is a "barycentric coordinate"?

I haven't seen a good explanation for this yet. It's defined elsewhere as the "center of mass" for a triangle, pyramid, or for any dimensional "simplex". So in Unity, is it just the very center point...

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Physics.IgnoreRaycastLayer putting GameObject on layer 4 water.

I'm trying to figure out how to make raycast ignore some of my GameObjects. I started reading the documentation and I noticed this page. [Physics.IgnoreRaycastLayer][1] When I checked it in the code it...

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Why does Raycast not work here despite all but one layer recieving the ray?

Hello, i am a beginner to Unity and i am having a bit of trouble understanding Raycast's and Layermasks. I have a Physics.Raycast2D that uses a layer mask of anything but a "lever" and moves in a...

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Boxcast vs Raycast Oddities

Weird issue I'm having: I'm firing a **1 meter** large **boxcast** **DOWN** towards the ground. It starts **1 meter** off the ground and can at a maximum go down **1 meter**. (so, it should have a hit...

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TMPro UI elements not blocking raycasts

Hey everyone, I'm having a bit (**lot**) of trouble at the moment. I can't seem to make TMPro UI elements block raycasts and any normal UI elements for that matter. Even the...

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Cylinder Ground Collision

I want to recreate how some games do ground collision, which has a **flat bottom** allowing stable and safe movement on the edge of objects. The height **will not lower** like a **capsule** or...

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Questions about movement on uneven/slopped terrain and terrain coliders

Hi, I have a few questions related to the game I'm developing. https://postimg.cc/hJWppdpQ I have a vehicle that needs to move on a randomly generated terrain and handle slopes. I'm not using wheels,...

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How instantiate only one prefab at different spawn place ?

Hello, Fristly sorry for my bad english :/ So I want instantiate one prefab for different spawn place but only 2 times. But spawn must run when I click on a specific model.![alt text][1] [1]:...

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Unity | Raycast Hit Empty Object which has Objects as Children

I Have an Empty Object with no collider which has children that are 'proper objects' with colliders and meshes etc... When I click on the Object and do: RaycastHit hit;...

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Mouse clicking on an object (Raycast.hit) for another object to connect to it?

Hey guys, I am trying to figure out how to use a mouse on click event to "select" a face of a cube, then have another cube attach to it. I want to use raycast for this because I think it would be...

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Raycast not hitting right spot

I've got a problem with a game I started making. Basically every time I shoot, the particle effect which essentially shows where the raycast is hitting, isn't where my crosshair is pointing. My...

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Reverse object position order

Hi! I have a small problem maybe more mathematical than unity, but it's still the right place I think. I'm trying to **reverse the object location order** detect by a raycast (this maybe not be the...

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UI element blocking OnMouseDrag()?

Hello beloved community, I am sorry if this problem turns out to be dumb but I have now been stuck with it for over 3 hours, so I hope you can help me. ---------- **My scene** By clicking on a UI Image...

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Unity3D - RTS Game - Instantiate object on buttonclick and make it follow the...

I am trying to instantiate an object of my "ObjectManager"-class by clicking on a button and then to make it follow my cursors position. Would like to know what I am doing wrong in this following code....

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Raycast not working with Character Controller

Hi, so my shooting hasn't been working. And the problem is with the Character Controller. As soon as I remove that from my player, the shooting works fine. I'm not really sure how to fix it. It's not...

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